You can watch the full E3 2018 video for The Last of Us Part 2, which is headed to PlayStation 4 at an undisclosed date, below. And I think all of this complexity, it’s going to add up to create these like really interesting emergent situations that players are going to have to find their own way out of it.” Game Director Neil Druckmann, Co-Writer Halley Gross, and voices of Ellie and Joel Ashley Johnson and Troy Baker were on stage from the beginning of the panel. “So between the stealth, the melee combat, these are all systems of the game that are having huge revamps. So he has to check in and sync up before he now has this limited information of, ‘OK, she’s around here somewhere,’ but he doesn’t directly know where you are. Now this set of enemies aware when the reinforcement, the ill-fated Ethan arrives off of the truck, he has no idea what’s happening. So when the body is seen in the forest, hear the whispers ripple out. And now we’re actually modeling communication between of all the human enemies. the knowledge propagation system, where it used to be that if one enemy had direct vision of you kind of every enemy in this setup instantly had that awareness. Writer and director Neil Druckmann, along with co-game directors Anthony Newman and Kurt. “Another aspect of our AI that we didn’t get a chance to talk about is. New gameplay and story details about The Last of Us Part 2 have been revealed. Seeing the gameplay presentation during the Sony press conference (despite awkwardly and confusingly standing around in order to watch it) made me really excited to get an in-depth look at the game. Most just never record their thoughts or release them to the public or each other.“We’re actually modeling communication between of all the human enemies.” When I got an appointment to see The Last of Us Part II at E3 this year, I was excited to get an extended look at the gameplay. “The thing to know about Naughty Dog gameplay trailers is the next day, every other developer in the world is frame-by-framing it, trying to figure out how the hell they did that,” he tweeted. This isn’t a new thing, according to Lowe. The goal was to have Ellie move and fight naturally. One of the biggest changes the developers have worked on is animation, which apparently has got a major overhaul. Lowe’s deconstruction is over an hour in length - and you’re likely to either find it fascinating or incredibly boring - but it’s the sort of thing we almost never see in this business: an industry professional trying to figure out the work of another studio’s unreleased game. The Last of Us Part 2 E3 2018 Panel unveils a whole lot of new info about the hugely anticipated game. We've all been waiting to see The Last of Us: Part II gameplay, and we finally got our first glimpse at Sony's E3. The video above from Dan Lowe, senior tech animator at EA’s Motive Studios, is a deep dive into what Naughty Dog is doing, or appears to be doing, with its animation systems in The Last of Us Part 2. GameSpot may get a commission from retail offers. All no doubt on course to be the biggest games of the next 12 months - and all lead by women. So what happens when an animator sees one of these elaborate trailers or demonstrations from a big game? Often, they spend serious time with it to see what they can learn. So, Xboxs Gears 5, PlayStations The Last of Us Part 2 and the multi-platform Assassins Creed. We sometimes forget that E3 isn’t just a time for fans and the press to get a look at what’s coming to video games in the next few years, it’s also an opportunity for developers to finally see what other studios are working on. Sony hat auf der E3 2018 das erste Gameplay aus dem Action-Adventure The Last of Us: Part 2 veröffentlicht - und oh boy, sieht das spannend aus Der Trailer lässt uns eine wahre Achterbahn der Gefühle erleben: Zu Beginn tanz sie romantisch in einer Kirche, hat aber offenbar einen Backflash und erinnert sich an die düsteren Momente ihres Post-Apokalypse-Lebens.
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