![]() Captain Falcon's two most major weaknesses are his recovery and how vulnerable he is to combos. Simply put, he is among the most vulnerable characters to constant projectile camping and ground-based camping. ![]() He also lacks a projectile and reliable ways to avoid them, which can give him trouble against characters like Fox on stages such as Hyrule Castle. Additionally, his forward throw is a very useful combo tool, being able to combo into forward aerial, up aerial, and up smash out of a dash, as well as a Falcon Punch on fastfallers or heavyweights at moderately high percentages. His up smash is another one of his especially effective combo moves, being able to chain into itself up to three times depending on the falling speed of the opponent, and easily being to able to lead into aerials. He also has amazing vertical endurance due to his very high falling speed and high weight, and while he isn't particularly vulnerable to juggling anyway, his Falcon Kick can prevent juggling easily due to traveling downward quickly.Ĭaptain Falcon, however, has limited effective ground options. Captain Falcon additionally has among the best short hops in the game, being able to approach incredibly quickly using short hopped z-cancelled aerials. The latter is additionally a powerful KO move, and a semi-spacing tool, being a reliable KO option without having to get too far in the opponent's reach. Some of Captain Falcon's attacks also have great range, most notably his up aerial and forward smash. Additionally, his down aerial is a very effective edge-guarding tool, being a meteor smash that can KO aerial opponents somewhat early, as well as having a very long duration, meaning it can be used along with an edge drop or midair jump around the edge to prevent the opponent from edge sweetspotting. Either of these combos could be considered a Ken Combo variation, with Ken Hoang even saying the Ken Combo was initially developed using Captain Falcon's up aerial→down aerial combo in Super Smash Bros. He has a powerful meteor smash in his down aerial, which can be combo'd into in a variety of ways, including up aerial (as mentioned above), forward aerial, or back aerial at lower percentages. Another notable use of the up aerial is its ability to hit opponents back on a semi-spike trajectory (by hitting with the mid-section of the leg while it's moving backwards) - this is very useful and effective for edgeguarding. This is made more effective by the Falcon Dive sending opponent on a difficult-to- DI angle. If the opponent is too high for a single Falcon Dive to reach, a midair jump is often enough to allow the Falcon Dive to reach them. The most notable use of the move is to hit opponents straight up by hitting with the heel - this allows Captain Falcon to chain the move into more up aerials, and finish with a Falcon Dive for a KO, or a down aerial when his midair jump is available. Depending on where it hits, it can send the opponent in different directions. His up aerial is his most versatile move, being on par with Pikachu's up aerial for the best aerial in the game. He also has the best dash dance in the game, and a very strong aerial game. His most notorious attributes are his incredible speed (the fastest dashing and falling speed) and combo ability. Captain Falcon is a character who focuses on speed and power.
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